Baseball games last for hours and there’s no guarantee that your team will score a point. To keep fans engaged, baseball stadiums are equipped with giant LCD screens and play classic intro songs like Take Me Out to the Ballgame on a baseball organ.
The roaring sound when a crowd cheers will reach people out in the nose bleed section, but they miss out on iconic sounds that make the sport so fun; the crack of a wooden bat before a home run or the sound of a player sliding safely onto base.
That’s where tv, movies and video games come in, offering that same front row seat experience to anyone. Sound designers work hard to recreate the ambience of being at the game, amplifying quiet noises like a baseball bat hit or the call from an umpire. Louder voices like narrations from the announcer are tempered so that they all blend together.
In this article we’ll be sharing examples of how sonic environments are created for the game. For those of you who need original, royalty-free baseball sound effects to use in your own projects, take a listen to the wav files in the playlist below. Use the free download button at the top of the embedded player to access a zip file with all 20 sfx.
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One of the most common sounds in baseball is the whoosh effect of a ball being thrown. The intensity of the sound often corresponds to the scene where it appears. For example, in the scene below from Twilight (2008), a character named Alice pitches the ball during an important game.
A whooshing sound can be heard with each movement of Alice’s body, from her arm winding up and leg rising, to the pitch and release. The whiz-by of the ball is the loudest sound in the mix, because it’s the most important. It acts as a riser to the impact sound when the wooden bat connects with the ball. The cracks of the bat is coupled with a booming thunder sound, adding a supernatural edge to her home run.
Notice how a longer, sustained whoosh can be heard after knocking it out of the park. The camera follows the baseball through the forest as if it were a bird. The next scene, from Hardball (2001), showcases a different use case where the throwing sound is both dampened and shortened.
The use of a shorter and softer sound makes sense here, because the batter whiffs each time. Compared to the acoustic arc of Twilight’s “throw-and-crack” sounds, the sound is understated. The climax comes after the miss, when the umpire shouts “strike three!” and the crowd cheers.
The timbre of a baseball bat hit depends on several factors, including the material of the bat and how well it connects with the ball. In the scene below from Everybody Wants Some!! (2016), we hear a short, metallic sound of the aluminum as it makes contact.
A full seven seconds of silent passes after the bat’s initial impact with the ball. Players watch in awe as it flies out of field. We hear the subtle plop of a ball in the grass, as if punctuating the pregnant silence. To celebrate his home run, the batter nonchalantly drops the tip of the bat against the dirt. We hear a second metal clank and a couple more seconds of silence before he starts talking trash.
This amusing scene from Sonic the Hedgehog (2020) features a wooden bat instead of an aluminum one. Sonic pitches the ball to himself and zooms over to home base, smacking the ball clear out of the park. Compared to the metal bat, the sound effects used here are closer to a knocking sound effect.
The last thing any fan wants to hear is the sound of an opposing team catching a ball in their mitt. In the scene below from Welcome Home Roscoe Jenkins (2008), Martin Lawrence just can’t seem to connect.
We hear a classic whoosh sound as the softball is thrown and again when the bat hits nothing but air. The subtle thud sound effect against the glove carries a feeling of defeat, and as the ball makes its way back to the pitcher, we hear a second thump sound. But ultimately, its the brutal mockery from the other players that makes the scene so humiliating.
It’s common for sound designers to couple human noises with baseball sound effects, to give them more impact. Take the example below from the 1989 film Parenthood.
During a key moment in the game, we see a fielder named Kevin diving for the game winning catch catch. It’s the body-against-body collision, followed by the grunting and dramatic horn music that really brings the scene together. The catching sound effect itself is subtly, but it’s the umpire’s call “He’s out of there!” that seals the deal.
We tend to associate cheering crowds with a peak moment of success, but it’s just as common for the fans to start cheer on their favorite players in between pitches. In the scene below from The Natural (1984) we hear the sustained ambience of people talking, yelling and encouraging the player.
Here we see the star hitting a final home run of the game, but in a surprising twist, the cheering audience can only be seen standing up and celebrating. The actual voices are removed from the scene for dramatic effect. By drowning out all of the noise, we can almost experience the feeling of dissociation that the player might have had during this moment of disbelief.
To fill the space, the film focuses on the baseball’s impact against a light fixture, the shattering of glass, and the buzzing electrical shortage. This clever use of an intense sound allows the scene to climax without falling back to a predictable set of sounds.
This scene from the 2005 film Chicken Little is a bit more conventional. After several tense minutes at the peak of a game, the main character slides into home. We hear a moment of hushed silence as the worried fans wait to hear the verdict from the umpire. The announcer declares him safe and the crowd cheers in a wild frenzy!
Whoosh sounds are the most common sound effect used for players as the slide into a base. It’s a fun example of faux realism in sound design, where sounds that are not actually made by a real life action are used by the filmmaker to somehow achieve greater realism. There are countless examples of this, but let’s pick this one from the film 42.
Leading up to the slide, we hear the muted footsteps of a player’s baseball cleats against the dirt. As the they dip down, leading with their feet, we hear a number of sounds composited together. Have a listen and see if you can make out all the different textures, from the initial clop and low-to-mid range whoosh to the umpire’s cry “Safe!” and the cheering of the crowd.
In reality, a player’s slide across the mound doesn’t produce a whoosh effect, but it doesn’t matter. It conveys the visual momentum perfectly, which is why it contributes to the feeling of immersion in the scene.
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Designing sounds for baseball scenes requires a blend of realistic effects and creative audio engineering to enhance the cinematic experience. Here are some insider audio engineering tricks to achieve great cinematic baseball sounds:
By applying these techniques, you can create rich, immersive audio for baseball scenes that capture the excitement and intensity of the game, enhancing the cinematic experience for the audience.
We’ve only scratched the surface of baseball sounds in this article, but hopefully this overview has provided some food for thought. As we’ve discovered, a single sound is rarely enough to convey the feelings behind a scene.
When players hit a foul ball, it won’t be whirring of the ball or the crack of the bat that moves the story forward. That’s the role of character dialogue or music. Sometimes effects, like a long reverb tail after hitting the ball, can serve to communicate the levity of that moment.
Still, you’re going to need some fundamental sounds to get started. Download the royalty free sounds from the embedded audio player at the top of this article, or get a complete collection of baseball foley from Audio Design Desk.
Don’t have much experience with the game? Pop open this glossary of English baseball terms from MLB to get some ideas. You can search the words in ADD’s library and will probably find the sfx you’re looking for. Drop them into any project, from film and television to podcasts or social media memes. The choice is yours – game on!