Great Sounding Gun Fights - Audio Design Desk
How to Create Great Sounding Gun Fights

Great Sounding Gun Fights

Audio Design Desk Team
Tuesday April 12, 2022

Great Sounding Gun Fights

You’ve just spent hours perfecting the look of your gun fight to make it as realistic as possible. But if your gun fight doesn’t sound good, it’ll never feel right now matter how much time you put into the visuals. That’s why we’re here to teach you how to create a great sounding gun fight to match your visuals in Audio Design Desk.

Outline

Before we go into detail, let’s review the outline you should be focusing on whenever you’re sound designing a gun fight. 

  • Gun Movement
    • Grab, pick up, handling, and cocking the gun
  • Shooting
    • The gun shot and bullet “whiz”
  • Impact
    • Bullet “whiz” into object and splatter of the object whether it’s wood, concrete, water, flesh, or anything else

These three parts are the main focus you should keep in mind throughout the process of creating your realistic sounding gun fight.

Gun Movement

Now that we know what we’re focusing on, it’s time to create the sound. In order of our outline, we’ll start with the Gun Movement.

With Audio Design Desk and the expansive library made available it’s easy to find “gun handling” sounds for all types of guns. Drop them into your timeline after a quick search. We’ll most likely start with “grabbing” the gun which is a simple metal-grab sound. It’s important that we find a sound similar to the sound of moving metal. The size of the sound should match the size of the gun in the visuals. Don’t be afraid to use non-traditional sounds to create your gun. In our video I use the jiggling of a door handle as part of my gun sound. This is the perfect sound of a small metal object with tight parts moving to replicate a Pistol.

Layer Sounds

You should also layer sounds. Often I find the beginning of one sound and the ending of another create the perfect conjoined sound. And layering sounds creates a sense of realism as you rarely ever hear a single sound. Sound is all around us! Then we need to go through the scene and add the gun movement sounds for the entirety of its on screen presence. The character is most likely running around or whipping the gun back and forth, the metal parts of the gun would make a subtle sound with every step and whip.  Keep it subtle and low in the mix unless the character drops the gun, in which case you’ll want it to be noticeably louder. Typically, I find a full stem of gun handling sounds that can be placed across the whole scene. Another trick I like to use is the power of per